You and objects touched duration.
Roof jumper dnd 3 5.
You must roll to hit.
1 swift action range.
Feats player s handbook v 3 5 mobility.
1 strength 5 dexterity 2 intelligence 4 wisdom 1 charisma.
This qualifies as a charge attack with all.
Bard 5 sorcerer 5 wizard 5 components.
A jumper who uses the jump class feature during a round counts as having moved 15 feet for the purposes of these attacks no matter how what distance they actually teleported across.
You do substantial damage if you deliberately leap down to attack a foe beneath you.
A roper s coloration and temperature change to match the features of the surrounding cave.
You cannot benefit from more than one maneuver in the same round.
Back to main page 3 5e open game content system reference document skills open game content place problems on the discussion page.
The roof jumper feat enables the use of the following tactical maneuvers.
It weighs 2 200 pounds.
Dimension jumper complete mage p.
Has a base land speed of 30.
Ropers speak terran and undercommon.
Jumpers gain 1 to natural defense a jumper has the fey type.
Roof jumper ci roofwalker ci.
If you have 5 or more ranks in jump you get a 2 bonus on tumble checks.
You must drop at least 20 feet.
1d8 hd 2 ref 2 will and 6 int mod x4 skill points.
98 fighter bonus feat general you are skilled at dodging past opponents and avoiding blows.
A roper hunts by standing very still and imitating a bit of rock.
Mobility player s handbook v 3 5 p.